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1. Feedback: Ammo in vehicles and installations - in Feedback/Requests [original thread]
Ammo for vehicles/installations seems obvious. It's almost always a good thing to have more depth to combat, and giving limited ammunition such that logistics, making your shots count, and so on, become a part of the experience.
- by Fivetimes Infinity - at 2013.02.27 20:28:00
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2. Simple idea for the game context of Rogue Drone Infestations - in Feedback/Requests [original thread]
This would have consequences for the economy of EVE if the idea were to make drone infestations common enough that people could do them whenever they want. That said, PI is just currency farming essentially. Sure you make POS fuel, but for most p...
- by Fivetimes Infinity - at 2013.02.26 23:58:00
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3. [Request] Differentiating weapon types through ballistics - in Feedback/Requests [original thread]
CCP guys mentioned that calculating all the projectiles for ARs etc would be too big a burden for the PS3, technically speaking. That said, of course ballistics help make games better. I think at the very least sniper rifles require some real bal...
- by Fivetimes Infinity - at 2013.02.21 01:32:00
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4. [Feedback & Suggestion] Target data clutters view in sniper scope. - in Feedback/Requests [original thread]
Jathniel wrote: If you don't find it a clutter in certain circumstances, you haven't sniped enough. CoDBO2 actually offers a limited reticle choice. Dust514 should be able to easily 1-up this, imho. I sniped for about 4 - 5 months prior to ...
- by Fivetimes Infinity - at 2013.02.20 14:56:00
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5. When IS CCP fixing the controller and KB/M gap. - in Feedback/Requests [original thread]
Vin Vicious wrote: they remove KB/M ill be removing myself from this game, game should of been released on PC anyways, but that a whole other issue. Controller movement feels terrible, in and out of game.played the game the first day i got it ...
- by Fivetimes Infinity - at 2013.02.20 14:54:00
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6. When IS CCP fixing the controller and KB/M gap. - in Feedback/Requests [original thread]
Caeli SineDeo wrote: Actually a Keyboard does allow for a quicker accelleration also it allows you to keep full speed while turning where with controller you loose mass amount of speed as you go into your turn. It also does allow for a slightly...
- by Fivetimes Infinity - at 2013.02.19 19:51:00
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7. When IS CCP fixing the controller and KB/M gap. - in Feedback/Requests [original thread]
It isn't true, turn speed is limited by suit whether you're a scout or a heavy. You also still turn slow as hell in railgun tanks/emplacements. Lot of weird misinformation in this thread.
- by Fivetimes Infinity - at 2013.02.19 19:48:00
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8. [Feedback & Suggestion] Target data clutters view in sniper scope. - in Feedback/Requests [original thread]
I never found it a clutter at all. Kind of a surprising request. I guess more UI customization options are always good, but on the other hand, do console FPS games every really have a lot of that kind of stuff?
- by Fivetimes Infinity - at 2013.02.19 19:43:00
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9. When IS CCP fixing the controller and KB/M gap. - in Feedback/Requests [original thread]
Sentient Archon wrote: That would explain why I see some tanks and dropships just flying like a concord. Nice insight. No, it's probably just afterburners/nitrous. Keyboard doesn't make your vehicle suddenly have a higher max speed.
- by Fivetimes Infinity - at 2013.02.19 19:36:00
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10. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
I kind of don't see the point in swarm launchers currently. Forge guns have much better DPM as far as I'm aware, and they're much more reliable in terms of actually damaging the enemy. Swarms are too easily avoided. They're okay against dropships ...
- by Fivetimes Infinity - at 2013.02.18 20:00:00
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11. [Feedback] [Request] A Sandbox full of DUST - in Feedback/Requests [original thread]
BulletSnitcheZ wrote: DUST 514 is a little too instantaneous right now. In Eve online, it can take players 5 - 10 or even 30 minutes to travel to different parts of the universe in their starships. In DUST, you just magically pop up on differen...
- by Fivetimes Infinity - at 2013.02.15 14:08:00
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12. [Feedback] [Request] A Sandbox full of DUST - in Feedback/Requests [original thread]
CCP is constrained by the limitations of the PS3. At Fanfest 2012, they said one of the reasons they weren't (at that point) seriously looking at anything besides temperate-class planets to fight over was because the art assets for different plane...
- by Fivetimes Infinity - at 2013.02.15 10:30:00
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13. [Request] Intergalactic Summit For Dust - in Feedback/Requests [original thread]
Okay let's start with this thread. My character is that of an elderly black jazz musician. I put on my pork pie hat and saxophone...
- by Fivetimes Infinity - at 2013.02.14 17:52:00
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14. [Request] The sweet old game-type Team Deathmatch. - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Ambush =/= TDM. Reason being is that in TDM is first to x kills wins Ambush is whoever can exhaust the other side's clones first. Though it is safe to say they're siblings at least this does open the game up to other di...
- by Fivetimes Infinity - at 2013.02.12 19:57:00
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15. Why does everyone hate the idea of jetpacks? - in Feedback/Requests [original thread]
Being able to fly is a huuuuge advantage in certain situations. Even in just regular combat, being able to fly over people and shoot down at them is a major asset. Anyone who plays Planetside 2 knows what I'm talking about. That said, I'm not agai...
- by Fivetimes Infinity - at 2013.02.11 15:33:00
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16. [ Suggestion ] Small infiltration spacecraft - in Feedback/Requests [original thread]
Squad size is being increased to 6 next build, so you should probably figure out how to do whatever you want to do using the dropship.
- by Fivetimes Infinity - at 2013.02.10 02:31:00
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17. Methods of directly attacking MCC? Yae or nay? - in Feedback/Requests [original thread]
Kristoff Atruin wrote: There are / were entries in the marketplace for anti-MCC turrets. As in, vehicle mounted turrets. Whether or not they'll actually get balanced and released to us as something we can actually use is still in question, but ...
- by Fivetimes Infinity - at 2013.02.09 19:14:00
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18. Methods of directly attacking MCC? Yae or nay? - in Feedback/Requests [original thread]
But at the end of the day, a game whose focus is on shooting a big, static target is less fun than one which is all about shooting players. Even if it's shooting specific parts of the MCC, it's still a big, dumb ship that just sits there. I think ...
- by Fivetimes Infinity - at 2013.02.09 15:00:00
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19. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Magpie Raven wrote: Dafuq?! this is the worst idea I have ever heard. Completely defeats re purpose of a heavy suit. Why would CCP do this. I hope it never comes to pass. You're aware a lot of people use heavy suits with ARs and lasers and ...
- by Fivetimes Infinity - at 2013.02.09 14:56:00
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20. Methods of directly attacking MCC? Yae or nay? - in Feedback/Requests [original thread]
MCC control is something they sounded like they were going to get to when nullsec comes around after release. Yeah, when the MCC is actually player-bought, player-fit, and player controlled, then shooting the MCC wouldn't be a bad thing, as you'd ...
- by Fivetimes Infinity - at 2013.02.09 11:54:00
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